HomeComputers11th Generation Intel Core Processor Series Leaked

11th Generation Intel Core Processor Series Leaked

Slides belonging to the 11th generation Intel Core processor series have appeared on the Weibo site of the Chinese social media platform. Among the leaked information is the gaming performance of the Core i9-11900K processor. All the features of Core i9 and Core i7, which are the new processor family codenamed Rocket Lake; are shared in a single slide. There are no Core i5 and Core i3 processors in the list of features.

As mentioned earlier, both the Core i9 and i7 processors will be powered by the eight-core CPU. According to the resulting slides, the flagship Core i9-11900K (F) is expected to reach a core clock speed of 5.3 GHz thanks to Thermal Velocity Boost (TVB) though. Meanwhile, the fastest model of the Core i7 processor series, the 11700K, will not have TVB technology. This means that it will be released at speeds 300 MHz lower than the Core i9.

11th Generation Intel Core processor Series Leaked Information

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Intel will release the Rocket Lake processor family in five variants. The K and KF series include the best options with TDP up to 125 W. Non-K processors will lock to 65 W and offer up to 5.2 GHz. In this part, the base clock will be reduced to 2.5 GHz over 3.5 GHz in the K series. Finally, the Core i9-11900T, a 35 W TDP model, will be downgraded to 1.5 GHz from the flagship K model, while locking to 4.9 GHz in the case of overclocking. Sorry, there is no pricing column on the slide.

Another released slide shows the gaming performance of the Core i9-11900K processor. This time it’s compared to the current flagship Core i9-10900K, instead of comparing it to the Ryzen 9 5900X as did before. As a result of the tests performed at 1080p resolution and high settings, 14% higher performance was recorded in Microsoft Flight Simulator, 13% in Total War: Three Kingdoms, 9% in Gears 5 and 8% higher performance in Grid 2019. However, we do not know what is based on these percentage differences. Games can have load times as well as frame-second rates.

Yavuz Çiçek
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