Cyberpunk 2077 Developers Admitted Bugs In The Game
According to the statements of the developers of Cyberpunk 2077; the whole team already knew that the game was so bad and full of bugs. The company has chosen to take risks.
As you know, CD Projekt RED Co-Founder Marcin Iwisnki recently made new statements; about the current state of the Cyberpunk 2077 game on social media. Iwinski also talked about his future plans; but some words he used there caused suspicion in the press, and as a result, Bloomberg’s Jason Schreier began discussions with the team.
Stating that the issues for Cyberpunk 2077 were not fully known before its release; Iwinski’s remarks were denied by some former and current studio employees. Marcin Iwisnki stated in the video published recently that the console version of the game could not meet the quality requirements they wanted. Iwinski added that the problems found in Cyberpunk 2077 were not fully known before the publication date. Then Jason Screier (Via Bloomberg) interviewed more than 20 former and current CD Projekt RED developers and shared their views.
COVID-19 was a Major Problem For Cyberpunk 2077
Schreier stated in his report that “COVID-19 causes difficulties in communication and production“. As an example of this situation, he said that during the pandemic process, the developers could not work on console development kits in the office. Although external tests performed showed minor problems, they did not show “the vast majority of problems,” as Iwinski puts it.
They could only see this during the events that took place after the release of the game. The pandemic process was very difficult and impossible for Cyberpunk 2077. But that doesn’t have that much impact on the game’s state at launch.
“As the play’s release date approached, everyone in the studio knew the game was in trouble and needed more time,” Schreier wrote. He also referred to the delay of the release date for Cyberpunk 2077 from November 19 to December 10. “Exhausted programmers tried to fix the situation as best they could, but a smooth exit would be impossible at this point,” he says during this three-week delay. At the same time, it should be noted that the company’s developer team has received reactions about working hours and overtime.
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